Back in the school system, English was always my best subject. It’s honestly embarrassing how poor I was at everything else in comparison. Recently I found an old Year 2 report card which didn’t use letter grades, and instead rated your effort and results separately on a scale from one to five. My physical education was scored the maximum on effort and a minimum for results, which is as hilarious as it is devastating. Luckily languages carried me through, and now here I am, desperate to feel clever.
That’s likely why I adore word games, whether they’re physical like the board game Codenames, digital like NYT’s Wordle, or mental like shiritori. Outside of writing, I feel like these games are the only real use for an extensive vocabulary. You may know what defenestration refers to, but in conversation you’re far better off just saying ‘knock someone out of a window’, cumbersome as it may be. Word games give you the perfect opportunity to show off your lexical expertise while simultaneously tickling your pride.
So, for this little recommendation station, I decided to try and find some games that tickle that particular itch. To go one step further, and add a little spice, I tried to find games that specifically revolve around the keyboard. It’s humble ancestor, the typewriter, revolutionised clerical work in the late 19th century thanks to its efficiency when compared to pen and paper. Meanwhile in the modern day, the keyboard acts as your primary means of interfacing with the digital world, and I feel deserves some time in the spotlight. Hang up the controller, forget the touch screen, set the mouse aside (but not too far, the keyboard is mighty but we can’t expect it to do everything) and allow me to suggest a few titles.
Big Recommendations
If your interests align with mine, look no further
If you want to creatively torment a digital dungeon master,

Cryptmaster
A dungeon crawler in which nearly every action you take is dictated by the words you type. Combat is a mad rush to recall each of your four characters’ action words, only to realise that the one you chose contains a T, and this particular bastard is immune to it. It’s oddly thrilling and evocative of a sorcerer madly flipping through the pages of his spellbook. Thanks to the encounters taking place in real-time there’s this additional pressure which makes mastery feel so rewarding. There’s more than just wordy brawls too. Fishing, bug-catching, riddle-solving, chatting up the local rat denizens, the keyboard does it all!

The developers have reinvented nearly every RPG staple for these 26 keys. For example, in the absence of more traditional experienece and levelling systems, your grave-risen adventurers grow stronger by remembering skills that were forgotten long ago on account of being dead for centuries. Who can blame them, I’m surprised their brain matter is still intact in the first place. These terms are recollected through a campaign-long series of guessing games, where letters are slowly revealed through solving challenges, and the categories for each characters words are hinted at through their lore and backstories. The puzzle is reminiscent of Wordle, and is such a unique way to keep you engaged with your team, every character feels like a mystery to be unravelled.
You can earn the aforementioned letters for this system in a myriad of ways, but my personal favourite is by opening chests. When you find one, you don’t gain an item or fistful of gold. In fact you don’t even see it’s contents. Instead you play a shortened game of twenty questions with the titular Cryptmaster, the necromancer responsible for your shambling. In order to gain information about it, you must ask him to interact with it in some way. “Look at it. Touch it. Taste it. Wear it?” The responses to these odd orders will hopefully elucidate you on the identity of this item, and if you guess correctly you are rewarded with the letters that make up its name, which then fill in occurrences in your team’s current words. I would honestly play this title solely based on the fact that I can ask a skeleton wizard what a mirror tastes like. If you too are excited at the prospect of bothering a poor bony arcanist, while interacting with the most mechanically unique interpretation of a dungeon crawler around, then I believe you know what to do. I also think we should consider therapy.



If you wish to write a love-letter to Typing Of The Dead,

Bloodtypers
Horror thrives on disempowerment. It loves to take away your tools, limit your abilities, and see if you can survive despite it all. Bloodtypers is unique because it doesn’t arbitrarily force this feeling of weakness. Rather, if you’re a relentlessly accurate and nimble typist, you should be the one with the unfair advantage. It should be easy to quickly bust out three short words. But as you type the killing blow, you failed to notice the second zombie skulking behind the first. No matter, it’s just another alphabetic burst from your fingers. Except, in your haste, you mistyped. The creature before you exploits this confusion with vicious claws. Only furthering your panic, your eyes dart between the key you keep accidentally hitting, and the third beast erupting from your shattered barricade. You’re outnumbered and overwhelmed, and it’s your fault.

I’m not a particularly big fan of horror games. Nor am I at all notable in regards to my typing speed. Yet somehow, these two facts made me feel like the perfect participant in this experience. I chose to play at the game’s normal difficulty, and at the typing difficulty suggested for my WPM. This simple design decision to split these two forms of difficulty allows this game to be simultaneously accessible yet still challenging for a wider audience. Are you an adrenaline junkie who only has a familiarity with console controllers? Crank up the game difficulty, but keep the words simpler and shorter. Perhaps you’re a scaredy-cat, who also happens to be a world-class data-entrist? May I suggest the “grandmaster” typing difficulty to handicap you with longer and stranger words, while selecting easy on the other.
Movement is dictated by typing short strings of letters that you see hovering above a space, after which your character will move to it. Similarly, opening doors, interacting with most objects, or engaging in combat involves copying on screen messages. This may seem like a simple design quirk that the developer chose to make the keyboard a more integral and consistent part of the game experience. Instead I see it as an interesting reinterpretation of the classic clunky third-person shooters which divided movement and combat into two sets of controls which needed to be swapped between. You may always be typing, but you will need to consciously decide whether you are standing your ground to ready your weapon, or attempting to slink away one word at a time. In simpler terms, this is not a movement shooter, and it is absolutely to the game’s benefit.
Throughout each level you are aiming to find and cache a number of mysterious crimson cassette tapes. Unfortunately, you have limited inventory space and will often find yourself making the difficult choice between progress and safety. You’ll likely have a weapon or two, a handful of ammunition, maybe a restorative hamburger or some planks for an impromptu barricade, and a red tape that you are ferrying to it’s receptacle. Another thing you have is constant dread. It takes the form of a meter that slowly fills, which once completed unleashes a horde which destroys everything in its path while relentlessly pursuing you. With every additional percentage that bar fills, you feel compelled to walk a little faster, and act a little more recklessly. Until you stumble across a film reel, tempting you from upon a shelf. These reels allow you to save your progress, but only when inserted into a film projector. You could take it there. Using another one of those few valuable inventory slots. All of which are full of equally life-saving items. Is it worth trying to find your way back, whilst leaving something in its place? Who’s to say you’ll even make it? What if you do, but can’t make it back due to the wave of death which chases you? Is safety the best option right now? Bloodtypers made me want to play dangerously. That’s why in spite of my genre preferences, I heartily recommend it.



Runner Ups
The interesting ones that didn’t quite make it

Bookworm
An odd typing game where you explore Lewis Carroll’s Alice In Wonderland and other similar classics one letter at a time, in whichever direction you wish. Considering the book in question it honestly seems quite apt that it’s turned reading into an unorthodox meander in seemingly arbitrary directions. The traversal and scoring may not be intuitive, but still makes for a strangely fun maze to try and solve once you understand it’s quirks.
Indies and Underdogs
Made by up and comers, and full of spice

Mondays
By Max & Alex Robins
A straightforward metaphor about the Sisyphean nature of mundane officework, with fun winks at the ways we try and dress up our jobs to look more appealing than they are. You can put makeup on a pig, but you’re still a farmer at the end of the day. Albeit one with cosmetological inclinations. Why can’t you just accept the pigs natural beauty.

Exit84
By probe_31
Famously, limitations birth creativity. When you tell a developer that their game must only use a keyboard, and revolve around typing, there are a lot of unique ways to interpret the assignment. I certainly wasn’t expecting a brutally-difficult teleporting platformer. Shows what I know. You zip around by typing in short strings of letters successively to teleport to them, but the next string only appears once you’ve finished the last. This results in tight and lightning fast levels, that test your timing just as much as your dexterity.

Morse
By Alex Johansson
You can always tell when something has been made by a person who is passionate about the subject, and Morse is no exception. In it you command an artillery with the aim of defending your waters from invading battleships. Your interaction with the game is limited to two buttons, one which operates a telegraph to dictate your next assault’s grid coordinates in morse code. The other, simply pulls the trigger. But when coupled with the agonising seconds spent trying to identify and execute your desired coordinates, and the dread of a militia encroaching under cover of darkness, hitting the key and firing a round is an intense and satisfying relief to the building tension. Just don’t miss.
Champions
Theme chart-toppers that deserve a nod
Every genre and theme already has it’s breakout hits. I don’t really need to use this platform to shout out the titles that everyone is already familiar with or has lining their libraries, coated in dust. But, I also feel like I shouldn’t assume that everyone has played everything. Playing older titles is also a fantastic way to avoid the FOMO of the new. So, briefly. If you have ever played a light-gun arcade game, you’ve likely played something akin to or influenced by House Of The Dead, SEGA’s zombie rail-shooter. Well, if you’re a fan of campy 80’s horror flicks and are a quickdraw on the keyboard, you should try 2013’s bizarre hit, Typing Of The Dead: Overkill. If however you have the fingers of a pacifist, but still want to be crushed by stress, you should go enjoy the Cook Serve Delicious trilogy. A series about running fast paced restaurants where every ingredient and action correlates to a letter on the keyboard.
Farewells and Additionals
So, thanks for reading all this! It’s definitely more than I expected to say for a theme that I felt would be quite limiting in scope. Shocking no one, I still have a little more I’d like to share! While doing research for this, I came across a variety of games and other media that I found really interesting, but I don’t want to bother you with much more than I already have, so I’ll keep it short.
Firstly, I found a fantastic looking book on the topic of keyboards and their history that I’m dying to read, but has unfortunately been completely sold out as it was the product of a kickstarter. Regardless, the website for the book, Shift Happens, has previews of its contents, a few interactive elements and games, even a fun quiz about obscure key facts. It’s the most fun I’ve had not being able to read a book!
Also, as an avid board gamer, I’d like to recommend Paperback Adventures for those of you who also get a thrill from constructing needlessly strange words to entertain yourself. It’s single-player, so it’s no bother when you pause to dig through your mental dictionary. It sees you building words out of letters that have unique attack, defense, and other special values, in order to defeat pulp novel villains, all in a wonderful art style and tight system.
Anyways, thanks for your time, and I hope that something on this list grabs your attention! If you have any suggestions for the format I’d love to hear them, as I am still building the foundations upon which I stand.
Peace – Beeem




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